Two days of co-design and exploration with legrandjeu and a group of enthusiasts commoners in the hart of Dublin. Perfectly organised by John Lynch and Taja Naidoo at the Dublin Digital Hub that guested us. Big stories from day one, that I will post here in the comments. for masters we have a telegram group (to exchange stories) go to https://t.me/legrandjeumaster John has published as well his own account of
Le Grand Jeu has been invited to perform at IUAV in Venice, for a master class to U-Rise students. It has been a very interesting meeting. The U-Rise master focuses on Urban Regeneration, and has been quite a ride to propose to master students bottom-up methodologies that fits with the instruments developed by dyne.org during D-Cent, Commonfare and DECODE projects. It was a very good chance for me (Federico) to
18 of November, in New Taipei Town, I have been a guest of the Taiwan Contemporary Culture Lab for a day workshop- jam session- on tactics for involvement and strategies for co-design. I was traveling to Taiwan together with a good representative of the dyne.org crew. I used and shown a mix of tachtics from my experiences in Trasformatorio and “Le Grand Jeu” to explicitly theme of collaboration on the
Some news for “le grand jeu” this spring. This May, the game is invited to participate to Dark Matter Games and is a coproduction of SALE Doks and Workspacebrussels, a flemish organisation based in Bruxelles that is interested in social/art/interventions. “Dark Matter Games is an art project that aims to develop and present innovative and socially engaged art practices that often fall out of the scope of more classical art institutions.
We are happy to participate to Venice Architecture Biennale, as side event of a special program of activities and a interesting exhibit named Gang City. Is a space curated by Fabio Armao from the Politecnico di Torino, (University of Turin) the exhibition aims to explore the phenomena of gangs from a anthropological and urbanistic eye.
In this context we are going to introduce “le Gand Jeu”, with some precise adaptations of our games geared towards the simulation of eco-social flows of values and commodities in the dystopian world of city gangs.