Tag: games

PermaCoin – game 2

PermaCoin – game 2

LGJ PermaCoin Below the notes from 2 different games, the 7th and the 14th of december. We had already recounted the game of the 7th and you can refer to that account for a short introduction to the series of games that we are performing 

LGJ Monday: PermaCoin!

LGJ Monday: PermaCoin!

Report on first DLT/Permacoin LGJ game. Considering the collective interest and action to fight climate change leveraging land regeneration practices and blockchain/distributed governance, on December the 7th, 2020 we decided to create an ad-hoc LGJ scenario and to gather around the table a group of 

LGJ-Down Under

LGJ-Down Under

Players: Sebnem, Jeff, Jason, Cem
Master: Fredd
started 9:00 CEST —>23:30

Game Dynamics

  • White = money, energy, electricity, good things
  • Grey = waste, co2, bad karma
  • Rainbow = local currency created on a bonding curve with 4x leverage (proposed by player)
  • Tax of 2 white per turn (rolled)
  • proposal for next game Town COUNCIL: do you want to use a credit union?


A valley with two small towns united in the same administrative unit. Climate is dry. The township on the right has a pumping station from a close by lake.

first things on the map

  • Fish restaurant with a boat
  • coffee plantation
  • solar plant
  • customer production farm


Local currency

  • allows to buy local preferencing to buy local
  • mapping values


  • How can one business start a local currency? Vouchers. People will recognize the use. The issuer can be beside a group or an agreement that is independent and recognized as tread-ready
  • Propose that lone valley ridge to create a new currency, the rainbow currency, the city puts 5W to generate 20R (at 4x leverage) that are distributed to the participants to save some from starvation
  • Alternative: Proposal to turn municipal account to cooperative credit union
  • what additional actions does this give players?
  • Credit clearance
  • Value flow is a bit complex to implement in game dynamics (e.g. 5% fee difficult to represent with game pieces)
  • Model is with loyalty rewards for commerce that can be reused between other villages (local tokens) incentive is to localise. From merchant to village is de-localisation. there is a bonus to localise and fee to take it out.
  • Sharing across domains you have for example business
  • the “festival” as a perfect case

A pivot: “how we think of money: income /spending alternative to income and spending is an agreement to offer savings”

Subscription: energy/coffee/bus/ other services or product could be by subscription. Saves costs and offer discount

when you have a payment platform, as an accounting system shared and trusted between people. (es square/paypal), so it is an accounting platform, that once is set up can offer subscription models and discounts

Staking is 2.0 of subscription is “common holding of wealth”

Network leverage of subscription model: My coffee plantation offers 20% off to all subscribers who also support public good X (e.g. clean energy production initiative)


  • list of descriptions that people can read
  • possibility to give some things as given so the stories emerges that people cares about
  • put some elements that lead the players is a bit closing down the situation like is a real simulation
  • two things could be have discounts between two cities
  • as well logistics could play a role